Tower of the Magistrate [Mercadian Masques] Satyr DruidSet: Mercadian Masques Type: Land Rarity: Rare {T}: Add {C}. {1}, {T}: Target creature gains protection from artifacts until end of turn. Like the city, weakest at its foundation.
Remove a depletion counter from Sandstone Needle: Add {R}{R}
Both are chaotic and difficult to control
"Pain is a delusion of the weak
Set: Battle for Zendikar Type: Creature — Human Knight Ally Rarity: Rare Cost: {4}{W} Rally — Whenever Hero of Goma Fada or another Ally enters the battlefield under your control
yet it opened many doors
Set: Tenth Edition Type: Creature — Spirit Rarity: Rare Cost: {3}{G}{G} Untap all permanents you control during each other player's untap step
First to Suffer's power and toughness are each equal to the number of cards in your hand
Set: Eventide Type: Enchantment Rarity: Rare Cost: {R/W}{R/W} When Rise of the Hobgoblins enters the battlefield
each player reveals the top card of their library
" —The Big Idea
Set: Shadows over Innistrad Type: Sorcery Rarity: Rare Cost: {4}{B}{B} Return up to two target creature cards from your graveyard to the battlefield
Set: Fallen Empires Type: Enchantment Rarity: Uncommon Cost: {2}{R} Raiding Party can't be the target of white spells or abilities from white sources