Art of War [ARC160-M] (Arcane Rising) 1st Edition Normal FutureSet: Arcane Rising Edition: 1st Edition Finish: Regular Type: Instant Rarity: Majestic Class: Generic Cost: 1 Choose 2; Attack action cards you control gain +1 [Power] and +1 [Defense] this turn. The next attack action card you play this turn, gains go again. Until end of turn, you may defend with attack action cards from arsenal. You may banish an attack action card from your hand. If you do, draw 2 cards.
Set: Beta Edition Type: Sorcery Rarity: Common Cost: {2}{R} Destroy target land
tap all lands that player controls that could produce any type of mana that land could produce
and blue and white
You may choose new targets for the copies
" —Mary Shelley
) When you pitch Arknight Shard
prevent 2 arcane damage that source would deal
Set: Alpha Edition Type: Instant Rarity: Rare Cost: {U} Change the text of target spell or permanent by replacing all instances of one basic land type with another
that hero rerolls the die
- Until end of turn
destroy Metamarpus Node
Set: Arcane Rising Edition: 1st Edition Finish: Cold Foil Type: Equipment Subtype: Head Rarity: Common Class: Generic Arcane Barrier 1 (If your hero would be dealt arcane damage