Finsterland RPG: Adventures in a World of Magic and Technology series_Next WarThe old Emperor is dead. The new one is young and inexperienced. The Electors long for power. Civil was ravaged by Finsterland. The common people cling to the old ways, but scientific progress is rapidly advancing. The corset of social conventions is weakening, and new ways of life appear. Giant airships and the factories' smoke fill the skies. Mighty sorcerers, greedy politicians, and cunning schemers every faction. In the darkness, ancient evil
Do you have the faith to face the gods
Both sides have a number of options to turn the fortunes of the campaign
Core Game Contents
which uses all the new routes as well as the 46 original Destination Tickets
and starting spells
and Events for the French but saddled with only a '1' discard capability
and properties (which cost money and may depreciate over time)
Lyran JagdPanther
and Flight of the Archaeopteryx (Gorn and Romulan)
If you have the highest stake in the most lucrative industry at the end
Gamers can refight the entire campaign in 2 hours or under
Victory is achieved by the player whose nation has the most culture at the end of the modern age